in active development

Untitled
MMO Project

One developer building a medieval online RPG from scratch. Custom engine. Custom server. Custom everything.

Written in C/C++ · Rendered with OpenGL · No middleware

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// the project

What this is

This is a medieval online RPG being built from the ground up by one person. No Unity. No Unreal. No off-the-shelf netcode. The engine, the renderer, the server, the networking — all of it is custom, written in C and C++ with OpenGL.

The goal is a grounded, no-nonsense MMO where the world feels real and your choices actually matter. Weighty combat, a player-driven economy, and a persistent world that changes because of what people do in it — not because of a patch cycle.

It's early. There's a long road ahead. But I'd rather build this the right way than ship something disposable.

Engine custom

Written from scratch in C/C++. OpenGL renderer. No third-party game engine.

Networking custom

Authoritative server architecture. Built for MMO-scale concurrency from day one.

Combat

Grounded and deliberate. Positioning, timing, and equipment condition all matter.

Economy

Player-driven. Resources are finite, crafting takes labor, and trade has real stakes.

// devlog

Building in public

Regular updates on what I'm working on, what's going well, and what's broken. No marketing speak — just an honest log of the process.

// about me

Who's building this

I'm a solo developer working on this project because the MMO I want to play doesn't exist yet. So I'm making it.

dev

This isn't a studio. It's one person with a compiler and too much ambition. I'm writing the engine, the server, the tools, the website — everything you see here.

I believe the best games are built by people who care more about the game than the business model. This project is non-commercial for now. If it ever makes money, that's a side effect, not the goal.

// follow the project

Stay in the loop

The best way to follow development is the Discord — that's where I post updates first and talk directly with people who are interested. Or grab the newsletter if you just want occasional emails when something big happens.

join the discord wishlist on steam

Newsletter

No spam. Just a note when there's a devlog worth reading or a milestone worth knowing about.